Machine
The highlighted balls are closest to the intake. Nudging and shaking physically change their positions; the body reaching the intake becomes the result.
Timing
Perfect locks the primary candidate and adds 75. Good adds 30 but can take the secondary candidate. Risky usually misfeeds, with a small lucky chance.
Orders
Queue values are 100, 65, and 40 points. Either orders accept two colors. Recipes must be completed in sequence. Rush orders score 1.5×.
Streaks
Each completed order raises the multiplier. A ball matching no order resets it. Recipe steps and golden balls preserve the current streak.
Golden candy
A golden gumball awards 100 points and doubles the next scoring drop. A second golden can raise the stored multiplier to 4×.
Power-ups
Complete three orders to charge one. Press P or select the power slot to activate bombs, doubles, extra time, or the candy magnet.